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General Rules I_icon_minitimeSat Jul 06, 2013 3:15 pm by xXT0t3m1cG0ldXx

» When will the Roleplays start?
General Rules I_icon_minitimeFri Jul 05, 2013 1:30 am by GTA Master

» Weapons Dealer
General Rules I_icon_minitimeTue Jul 02, 2013 7:27 pm by TGS Satsujinsha

» Vehicle Dealership
General Rules I_icon_minitimeTue Jul 02, 2013 7:17 pm by TGS Satsujinsha

» Gang Application Format
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» LCPD Positions
General Rules I_icon_minitimeSun May 12, 2013 2:52 pm by TGS Satsujinsha

» LCPD Application Format
General Rules I_icon_minitimeSun May 12, 2013 2:42 pm by TGS Satsujinsha

» General Rules
General Rules I_icon_minitimeSun May 12, 2013 2:28 pm by TGS Satsujinsha

» General Rules
General Rules I_icon_minitimeSun May 12, 2013 6:18 am by TGS Satsujinsha

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 General Rules

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TGS Satsujinsha
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TGS Satsujinsha


Posts : 18
Join date : 2013-03-12

General Rules Empty
PostSubject: General Rules   General Rules I_icon_minitimeSun May 12, 2013 6:18 am

General Rules:
Most rules can have exceptions if approved by the admins.

Random Death Matching - You cannot just walk around killing other players with no purpose.
Example: You walk into a Burger Shot, pull out your pistol and kill another player. THIS CANNOT BE DONE unless you have a valid roleplay reason.

Fear Factor - If someone pulls a weapon out on you, you aren't allowed to bring out a weapon of your own unless they say so. You must obey rule-compliant instructions given by this person.
Example: John points a gun at you and tells you to sit down. You must restrain from pulling out a gun and follow his instructions to sit down.

Metagaming - Using Out of Character knowledge to further your roleplay character's experience.
Example: You read on the forum that a player you are trying to kill lives in Niko's Alderney house. You MAY NOT go to the house in Alderney to kill him unless someone tells you this information in-game.

New Life Rule - When you are killed you have no knowledge as to where you were upon death, who killed you, why they killed you, and how they killed you unless you are informed by the person who killed you. You remember everything else.
Example: Officer John shoots Mike in a setup drug deal. Mike can not go to the Officer John and express anger or revenge kill because he has no memory that Officer John did anything to him unless informed by an eyewitness to the event.

Revenging Killing - If you are sent to the hospital by another player, you may not find them and kill them in response to your previous death.
Example: John kills you with a roleplay purpose. When you get out of the hospital you drive to his location and shoot him. This CAN NOT be done as you lost your memory.

Asspulling - You cannot pull a two-handed weapon out of thin air. If you want to use an AK-47 in a firefight, you must exit a vehicle or retrieve it from a location and continue to hold it until you store it again. Two-handed guns may be stored in cars or houses if you wish to not hold it anymore. This doesn't apply to one handed weapons. Two-handed weapons include Assault Rifles, Shotguns, Snipers, Rockets, MP5s.
Example: Mike gets a tipoff that police will be raiding his home. He sees them while he is standing in the middle of the street and switches to his AK. This isn't allowed unless he runs to a car that he stored it in to retrieve it.

Car Killing - Your car is not a weapon under most circumstance. It is not to be used in a fight to injure an enemy, nor run over random civilians. The only way this can be used is if your enemy places themselves in front of your car while you are attempting to get away.
Example: Mike sees a rival gang member while he is driving in his Sultan. He excels the vehicle forward and kills his rival by running him over. This IS NOT ALLOWED because he injured the rival via car ramming.

Item Use - Don't use what you don't have. You can't use a shotgun/vest/drug...etc if you don't actually own it.
Example: Mike sells Dillon some weed but Mike never purchased or planted any weed to sell. This CANNOT be done because Mike never had weed in the first place.

Player Killing - You MUST have a legitimate reason for a player kill. A grudge or annoyance is not enough to take away all of the effort that someone put into their characters' lives and business. This reason must be stated to a staff member and verified by them. If this rule is broken your character can be terminated from the game. However you are allowed to act under the heat of the moment. If a situation arises where you are put in a position to kill someone whom previously did you wrong you can override the Execution rule because a turn of event led you to a perfect roleplay moment. This means that you can only commit the player kill if the person presents themselves to you and not if you went looking for them; if you are seen going out of your way to force interaction with someone you are trying to heat of the moment kill than you will be punished.
Example with pre-meditation: You are gang member. Officer Sam keeps harassing you and assaults you on numerous occasions. You talk to a staff member and state that you wish to player kill/execute him. They approve and you wait one full roleplay to player kill/execute Officer Sam. This is allowed because you asked a staff member.
Example without pre-meditation: You are a gang member. A rival gang member has put a price on your head and attacked you earlier in the game. You find him completely by himself wandering around on a rode. You capture him and bring him to a secure location than execute him. This is allowed because you had roleplay reason for the kill and the circumstances put you in a position to roleplay out a proper situation.

Capturing - If you wish to capture a player you must either get them with Fear Factor, knock them out, or shoot them to death (not execution just death). They will be in your custody unless you are also killed/captured by someone else in the situation. If you are captured via killing you must go back to the location of your capture and do whatever you captors tell you.
Example: John and Sam are fighting the the police. As they depart from the battle Sam is killed by a cop. Mike must return to his death location and do as the police say because he is now in there custody.
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